Fortnite patch notes: What’s new in update 9.00 – Eurogamer.net


ReadingFortnite patch notesis one of the more anticipated parts of the week for Fortnite players, as each Fortnite patch tends to bring a mix of new limited time modes, new weapons or changes to existing ones.

Each week brings a different focus, so it’s worth checking in each time to see what eachFortnite updatebrings. Note for brevity and clarity, we’re only including Battle Royale patch updates on this page.

If you’re just getting started, ourFortnite Battle Royale tips and trickscan provide some helpful hints.

When is the Fortnite update patch release day and time?

The Fortnite patch releases vary, but more often than not, tend to release every Tuesday at the following times:

  • UK: 9am (BST)
  • Europe: 10am (CEST)
  • East Coast US: 4am (EDT)
  • West Coast US: 1am (PDT)

Fortnite updates sometimes do slip to later in the week – usually Wednesday or Thursday – but almost always beforeFortnite Challengesrelease on a Thursday afternoon (UK / European time).

Fortnite patch notes for update 9.00 (Battle Royale only)

Here are the Fortnite version 9.00 patch notes for the Battle Royale mode, released May 8th, with credit to Epic Games and copied verbatim from the official Fortnite site.

NEW LOCATIONS

Explore new points of interest that emerged from the destruction of the Volcano like Neo Tilted and Mega Mall, as well as new points of interest such asSky Platforms.

fortnite_patch_900_2

WEAPONS + ITEMS

Added Combat Shotgun

  • Semi-Automatic
  • Holds 10 Shells.
  • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
  • Tight spread and fast fire rate.
  • Headshot multiplier of 1.70x.
  • Reloads 2 shells at a time.
  • Available in Rare, Epic, and Legendary variants.
  • Available from Floor, Chests, Supply Drops, and Vending Machines

Adjusted Tactical Shotgun damage

  • Base damage increased from 66/70/74 to 71/75/79
  • Reduced Drum Gun availability from 16.732% to 7.155%
  • Reduced Boom Bow availability from 1.292% to .755%
  • Unvaulted Grenades
  • Vaulted Clingers
  • Vaulted Buried Treasure
  • Vaulted Pump Shotgun
  • Vaulted Poison Dart Trap
  • Vaulted Scoped Revolver
  • Vaulted Suppressed Assault Rifle
  • Vaulted Thermal Assault Rifle
  • Vaulted Balloons

Bug Fixes & Improvements

  • Turbo building after gliding now works correctly.
  • The stink bomb damage audio and effects were not playing if you damaged yourself.
  • Fixed the Shadow bomb occasionally not making the player invisible on the Xbox One the first time it’s used.
  • Misplacement of Launch Pads in mid-air has been resolved.
  • Pirate Cannon camera issues due to network latency have been resolved.
  • The Reboot Card deposit sound effects no longer play in replay mode while the Van is on Cooldown.
  • The Reboot Van card sound effects will no longer be heard when a squadmate disconnects.

GAMEPLAY

Slipstreams

  • These tunnels of wind passively carry players down the stream.
  • Players can move faster and change direction when actively trying to move down the Stream.
  • Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
  • Players are launched when exiting the tube based on their movement speed and exit angle.
  • Projectiles and Vehicles can also enter the Slipstream.
fortnite_patch_900_1

Air Vents

  • The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.

Fortbytes

  • Fortbytesare a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
  • On the first day of Season 9, there are 18Fortbyte locationsavailable to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
  • Fortbytes cannot be collected after Season 9 ends.

Bug Fixes & Improvements

  • Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.
  • Resolved an issue with the UI showing health gains incorrectly if the player canceled the consumable close to completion time.
  • PS4 controller lighting not always matching your pin color when in Squads.
  • Players not able to use Hold to Swap if they previously picked an item up normally
  • Adjusted turbo building to be more forgiving under poor network conditions
  • Fixed cases of jittery movement under certain conditions.

LIMITED TIME MODE ROTATION:

  • TRIOS
  • Classic Battle Royale with Three-Person Squads.
  • SOLID GOLD
  • Fight to the finish using Legendary weapons!
  • ONE SHOT
  • Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!

EVENTS

  • Players who have already qualified to be in the World Cup will be marked with a World Cup badge on the event leaderboards
  • Leaderboards now have a button to sort games by the number of top leaderboard players in them. This will help identify the most critical active games from a leaderboard standing view.
  • The in-game HUD now has different icons for points for Arena matches and weekend tournament matches.

PERFORMANCE

  • Improved frame rate on Nintendo Switch, particularly when large numbers of characters are onscreen.
  • Addressed some cases of invisible characters after skydiving.

AUDIO

  • Better tactical audio when inside player-built structures:
  • Enemy Pickaxe impact within ~one building tile radius has new, louder sound.
  • Wallbreak by enemy close/behind player much clearer/louder.
  • Explosion audio improvements- shorter, higher dynamic range sounds that will make explosion audio clearer and punchier.

UI

  • Bug Fixes & Improvements
  • “Swap” text appearing in the pickup UI will no longer appear when picking up more resources than the player can carry.
  • The initial storm warning timer was incorrectly showing as 0.
  • Spectators and replay watchers can now report users.
  • Fixed party invites not showing up in the UI if the user logged out and back in again.

SPECTATING

  • Spectating a player’s match will now automatically follow that player.

MOBILE

  • Auto fire will now trigger on vehicles.
  • Added option for increasing elimination feed line count in the HUD Layout Tool.
  • Dragging/Dropping from the quickbar is now allowed while jumping.
  • The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
  • Squad formation is now accessible.

Bug Fixes & Improvements

  • The delay with interacting when using the quickbar slots has been resolved.
  • Weapon icons now correctly display icons on the quickbar.
  • Fixed sliders that were broken in the Dead Zone tab of the Controller Options.
  • Auto fire adjustments:
  • Semi-automatic weapons now fire correctly.
  • Increased acquisition delay for shotguns.
  • Dynamite trajectory indicator is now correctly displayed during use.
  • Ziplines can no longer be ridden past their endpoints.
  • Autorun no longer takes more than two taps to initiate after jumping from Battle Bus.
  • Cooldown Timer visual for boost buttons on vehicles is now displayed correctly.
  • The camera no longer shakes when entering the X-Stormwing.
  • Left virtual thumbstick no longer becomes invisible when holding left or right and pressing the fire button.
  • The Harvest Tool UI button in HUD layout is no longer invisible.
  • The stair railing in Pleasant Park no longer clips through the door.
  • Variant numbers partially hidden in the preview screen by the “X” button.
  • The Dream cosmetic is now correctly displaying:
  • The butterfly
  • Eye glow effect
  • Widow’s Bite pickaxe visual effect issue has been resolved.
  • The Cooldown ring timer showing briefly when switching seats in Cannon.
  • Interact Icon is no longer missing with certain consumables.
  • Input Blocked text will no longer appear when opening the inventory.
  • The Item Shop arrows now display correctly on iPhone XS Max.

Previous Fortnite patch notes for update 8.51 (Battle Royale only)

Here are the Fortnite 8.51 patch notes for the Battle Royale mode, released May 2nd, with credit to Epic Games and copied verbatim from the official Fortnite site.

WEAPONS + ITEMS

Shadow Bomb

fortnite_patch_8_51_shadow_bomb
  • Shrouds yourself in shadow, briefly becoming invisible to enemies.
  • 6-second duration
  • User becomes more visible to others near the end of the effect.
  • Increases your movement speed, provides the ability to double jump, and wall jump.
  • Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
  • Rarity: Uncommon
  • Can hold a maximum of 6
  • Can be found from Floor Loot, Chests, Supply Drops, and Supply Llamas.

GAMEPLAY

Bug Fixes & Improvements

  • Sound effects for Jetpacks were occasionally playing much louder than they should be.

UI

Bug Fixes & Improvements

  • The Victory Royale UI animation was displaying for all players in Limited Time Modes with respawning enabled.


TheSeason 9 Battle Passhas arrived – which you can read in more detail thanks toFortnite patch notes– alongside newFortnite Challenges.

These include findingFortnite Sky Platform locations.

There are also newFortnite Fortbyte locationsto discover, too.


Previous Fortnite patch notes for update 8.50 (Battle Royale only)

Here are the Fortnite 8.50 patch notes for the Battle Royale mode, with credit to Epic Games and copied verbatim from the official Fortnite site.

LIMITED TIME MODE: ENDGAME

Summary

  • Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.
fortnite_avengers_3

Mode Details

  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
    • Reality Stone (Red)=Heath & Shields doubled (1000->2000)
    • Soul Stone (Orange)=Siphon activated (grants Thanos shields only)
    • Mind Stone (Yellow)=Jump height doubled
    • Space Stone (Blue)=Ground Pound AOE size tripled, damage x6
    • Time Stone (Green)=Big knockback added to each hit, damage x3
    • Power Stone (Purple)=Laser damage x6
    • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
    • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
    • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.

WEAPONS + ITEMS

Bug Fixes & Improvements

  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
  • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
    • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
  • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.

GAMEPLAY

Bug Fixes & Improvements

  • We’ve resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
  • You’ll receive this compensation via the Gifting system.

COMPETITIVE

  • New Tournament – April 27 & 28: Fortnite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
  • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
  • Solo Game Mode
  • Participation in this event requires both players to have reached Champion League in Arena.
  • Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
  • Format:
  • April 27 – Round One: All Eligible Players.
  • April 28 – Round Two: Top 3000 Players from Round One.
  • Streaming Replays – Currently only available on PC & Mac
  • Added tournament Match History, which can be viewed by selecting a player on the leaderboards.
  • Replays can be viewed from each match that player has played.
  • Added the ability to spectate live matches during tournaments by selecting a player on the leaderboards.
  • Note: Match must have been running for 10 minutes for live replay to be available.
  • Added the ability to view a specific match by game session ID using the “View Streaming Replay” button in the Replay Browser.
  • Arena & Tournaments will now record profile stats to Solo/Duo/Squad categories rather than as an LTM.

Bug Fixes & Improvements

  • Players in Arena were incorrectly seeing themselves demoted to a lower division after losing Hype.
  • This was strictly a visual issue and all Hype values and division unlocks are once again being displayed correctly.
  • Tournament posters in-game were incorrectly showing certain events as starting in ‘2 Days’.
  • Tournament posters and the Arena Panel were not loading properly on mobile devices.

PERFORMANCE

Bug Fixes & Improvements

  • Resolved a cause of significant hitching during skydiving. and during late game combat.

ART + ANIMATION

  • We’ve added a unique animation for petting the dog and other Pets.

AUDIO

  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.
  • By introducing this mode, if you are a hearing-impaired player, then you will now be able to play the game with audio and the visualizer turned on simultaneously!
  • Drop in and give us your feedback about these changes either in-game or on our social channels to help us continue to make improvements for the future!
  • Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
  • This was causing “ghost” sounds to be heard when nothing was causing the actual sound effect.
  • Fixed an issue that would cause certain things to not have looping audio when they should.

REPLAY

Bug Fixes & Improvements

  • When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.

MOBILE

  • The reactive effects were not working properly for the Marshmello Outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interact button now has context-sensitive icons.
  • You can now move while the map is open by providing input on the left side of the screen.

Bug Fixes & Improvements

  • Made improvements to stability and to resolve some crashes.
  • Made performance improvements on the iPad Mini 4 and Air 2.
  • The movement joystick wasn’t appearing on the HUD for certain devices.
  • Push notifications were not being sent after updates finished downloading.
  • Blocked players on player’s friend lists were not appearing as ‘Blocked’.
  • The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
  • The right fire-stick was not allowing camera movement while in the Baller.
  • The Baller grapple was not releasing on the first tap.
  • Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
  • Double tapping was required to detach the Baller’s grapple when using tap to fire.
  • There were visual issues on the Back Button in the menus.
  • Voice Chat icons from players set to “sit out” were not appearing.
  • Ammo boxes weren’t opening.
  • The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
  • The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
  • Menu icons could be removed from the HUD Layout Tool.
  • Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
  • The Score Tracking widget can now be removed from the Mobile HUD
  • Score Tracking widget can now be removed from Mobile HUD
  • It was difficult to see character and weapon animations while using the Boom Bow.
  • The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
  • You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.

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